<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-2576663362696891174</id><updated>2009-10-28T16:58:48.867+05:30</updated><title type='text'>Abstract Maps</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-8244203205506758367</id><published>2007-12-26T21:19:00.001+05:30</published><updated>2007-12-26T21:24:26.998+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Development'/><title type='text'>Forums are up</title><content type='html'>Desi dev forums are officially up today and ready to rock. &lt;br /&gt;&lt;br /&gt;Website is however still under heavy modifications which will go on for a while without breaking or pausing user traffic and usage.&lt;br /&gt;&lt;br /&gt;Here is the Linkie.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://desigamedevelopers.com"&gt;http://desigamedevelopers.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-8244203205506758367?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/8244203205506758367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=8244203205506758367' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/8244203205506758367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/8244203205506758367'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/12/forums-are-up.html' title='Forums are up'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-8781473038436132365</id><published>2007-12-18T19:47:00.001+05:30</published><updated>2008-02-18T00:09:12.616+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Development'/><title type='text'>Desi Game Developer Forums V2</title><content type='html'>After months of endless &lt;a href="http://www.igda.org/Forums/showthread.php?s=993479185a3ad3938c3e5127115699ef&amp;amp;threadid=26017&amp;amp;perpage=15&amp;amp;highlight=&amp;amp;pagenumber=3"&gt;waiting and umpteen issues&lt;/a&gt; with Gamedev forums hosted on Trine Game Studio's servers, we have decided its time to move on for something better and reliable.&lt;br /&gt;&lt;br /&gt;I had registered a new domain name and web-hosting plan, been building the new site, testing it on local machine, etc. making sure its going to be absolutely worth moving.  Started with just the Forums, but more features. But, it has come a long way out.&lt;br /&gt;&lt;br /&gt;Not only tuned for game-developer community, its going to be far bigger in scope than just  a bulletin board.  In fact, bulletin-boards(forum) will only be a sub-section of the whole site, a part of a full-fledged Community &amp;amp; Social networking portal.&lt;br /&gt;&lt;br /&gt;Website domain name is registered as&lt;br /&gt;&lt;a href="http://desigamedevelopers.com/index.php"&gt;&lt;span style="font-weight: bold;"&gt;http://&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;desigamedevelopers.com&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Some of the new features are&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- Many additional profile fields specific to game-developers&lt;br /&gt;&lt;br /&gt;- Members' detailed profile will allow full HTML and can  as be flexible as a blog-page.&lt;br /&gt;&lt;br /&gt;- Enhanced WYSIWYG text editor.&lt;br /&gt;&lt;br /&gt;- Gallery system will allow each member to post as many pictures of their works, and maintain them as Albums.  A a discussion can begin as comments to each pic/album ( Similar to a Wiki/CMS)&lt;br /&gt;&lt;br /&gt;- While posting, the forum will detect youtube, google-video, links and auto-embed them into the post.&lt;br /&gt;&lt;br /&gt;- Bigger attachments, flexible signatures, etc.&lt;br /&gt;&lt;br /&gt;- Embed Flash Objects in posts.  ( Helpful for Flash-Coders to present their games).  It is possible to embed static images, animated GIFs, Flash elements from web.  Hot linking is also supported.&lt;br /&gt;&lt;br /&gt;- Public Shout-Box and Real time Chat between online members.&lt;br /&gt;&lt;br /&gt;- Favourites.  Bookmark specific posts or threads.&lt;br /&gt;&lt;br /&gt;- Full RSS, to get notification of activity on the forums without having to visit it repeatedly.&lt;br /&gt;&lt;br /&gt;A WHOLE LOT MORE...   :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Preview&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Here is the Main-page structure of the forums&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_BL2FNtCaYEU/R2fubhOjN_I/AAAAAAAAAGk/BEh9tGbdjEU/s1600-h/Forum_1.jpeg"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_BL2FNtCaYEU/R2fubhOjN_I/AAAAAAAAAGk/BEh9tGbdjEU/s400/Forum_1.jpeg" alt="" id="BLOGGER_PHOTO_ID_5145343255837358066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Forum Structure Expanded to full tree.  With description text.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_BL2FNtCaYEU/R2fx0xOjOAI/AAAAAAAAAGs/U1XlDutecQ8/s1600-h/Forum+Structure.jpeg"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_BL2FNtCaYEU/R2fx0xOjOAI/AAAAAAAAAGs/U1XlDutecQ8/s400/Forum+Structure.jpeg" alt="" id="BLOGGER_PHOTO_ID_5145346988163938306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please post suggestions as comments to this blog-post.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-8781473038436132365?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/8781473038436132365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=8781473038436132365' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/8781473038436132365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/8781473038436132365'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/12/desi-game-developer-forums-v2.html' title='Desi Game Developer Forums V2'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_BL2FNtCaYEU/R2fubhOjN_I/AAAAAAAAAGk/BEh9tGbdjEU/s72-c/Forum_1.jpeg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-1252109967614311925</id><published>2007-10-15T16:20:00.000+05:30</published><updated>2007-12-02T11:40:31.690+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Development'/><title type='text'>Official Game Developer forums..  Desi GameDev</title><content type='html'>&lt;span style="font-weight:bold;"&gt;[UPDATE - 2nd Dec,07] - We are moving the website to a new server.  Site is under construction at the moment.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I had to post this a long time back..  Somehow, forgot to..   Anyway..&lt;br /&gt;&lt;br /&gt;This is about the launch of GameDev.in.&lt;br /&gt;&lt;br /&gt;Apna Own..  &lt;a href="http://www.gamedev.in/"&gt;Desi Game Developer forums&lt;/a&gt;.&lt;img src="http://img99.exs.cx/img99/8577/yupi3ti.gif" alt="Celebrating" /&gt;&lt;br /&gt;&lt;br /&gt;Specchum(Arun Nair) came up with this proposal first on IGDA forums.  Many youngsters have been posting technical queries and IGDA is definitely not a regular developer forum.  I created a phpbb forums for testing and feedback purposes and ran for about two weeks.  We found it to be slow and buggy.&lt;br /&gt;&lt;br /&gt;Then Sangam Gupta, CEO of Trine Game studio offered to host on one of their Web servers and using vBulletin, the best commercial forums software.  Trine already had a license for vBulletin.&lt;br /&gt;&lt;br /&gt;I am Co-Sponsor/Adminstrator of the site, while Purple-Blade (Sumit Mehra) and Specchum are the super moderators.&lt;br /&gt;&lt;br /&gt;We first announced this on IGDA and was also mentioned in &lt;a href="http://www.animationxpress.com/index.php?file=story&amp;amp;id=1470"&gt;AnimationExpress News&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;http://www.animationxpress.com/index.php?file=story&amp;amp;id=1470&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedev.in/"&gt;Clickie &lt;/a&gt;to visit the forums. &lt;br /&gt;http://www.gamedev.in/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-1252109967614311925?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/1252109967614311925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=1252109967614311925' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/1252109967614311925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/1252109967614311925'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/10/official-game-developer-forums-desi.html' title='Official Game Developer forums..  Desi GameDev'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-8291009180384732298</id><published>2007-10-13T07:51:00.000+05:30</published><updated>2007-10-13T07:56:58.982+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Greatest music videos'/><title type='text'>All time Greatest Music Videos - Entry 2.   So called you are never alone</title><content type='html'>This is quite a recent music video.  Its just amazing.  A little bizarre.  But, captivating.&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8tS4OWiozmw"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/8tS4OWiozmw" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-8291009180384732298?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/8291009180384732298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=8291009180384732298' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/8291009180384732298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/8291009180384732298'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/10/all-time-greatest-music-videos-entry-2.html' title='All time Greatest Music Videos - Entry 2.   So called you are never alone'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-2222613629688282556</id><published>2007-10-01T14:32:00.000+05:30</published><updated>2007-10-01T17:04:22.297+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='Greatest music videos'/><title type='text'>All time Greatest Music Videos..  Metallica - One</title><content type='html'>This is the first of my series to put the Greatest Music/Music Videos here..&lt;br /&gt;&lt;br /&gt;Even though, I consider Michael Jackson's Thriller as the greatest music video of all time..&lt;br /&gt;Metallica's One has to be the greatest song and an equally great video with a powerful message for humanity at any point of time of our civilizations..&lt;br /&gt;&lt;br /&gt;This song and video are about a soldier who, in an explosion during combat had lost both his arms and legs.  The worst part is that he lost his vision, hearing and ability to talk.. leaving his body confined to the hospital bed.. and his mind confined to his thoughts..&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;How can he tell the difference if he is dreaming or if is awake ? &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;How can even know if he is alive ? &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;How can he tell someone that he cant take this and wants to be dead ?  &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Should he be left alive on the artificial respirator ?  &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Should the doctors pull the plug and free him from the most horrible jail, caged right inside his head ??&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-j39ABZyzek"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/-j39ABZyzek" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-2222613629688282556?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/2222613629688282556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=2222613629688282556' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/2222613629688282556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/2222613629688282556'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/10/all-time-greatest-music-videos.html' title='All time Greatest Music Videos..  Metallica - One'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-1313611710595332061</id><published>2007-08-04T10:24:00.000+05:30</published><updated>2007-08-04T10:27:47.808+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fun Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='You tube picks'/><title type='text'>TV Show Host in trouble.  Cant stop laughing..</title><content type='html'>A funny TV Show Host just couldn't control laughing at the guest's voice and talking.  &lt;br /&gt;Very funny especially at the end, when he goes completely out of control..  &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1w3evmb-z4Y"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/1w3evmb-z4Y" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-1313611710595332061?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/1313611710595332061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=1313611710595332061' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/1313611710595332061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/1313611710595332061'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/08/tv-show-host-in-trouble-cant-stop.html' title='TV Show Host in trouble.  Cant stop laughing..'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-4955672478556781623</id><published>2007-03-30T09:43:00.001+05:30</published><updated>2007-03-30T09:43:47.238+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Personal Videos'/><category scheme='http://www.blogger.com/atom/ns#' term='Fun Stuff'/><title type='text'>Camera test video on bike</title><content type='html'>&lt;embed style="width:400px; height:326px;" id="VideoPlayback" align="middle" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-7001564351540984018&amp;hl=en" quality="best" bgcolor="#ffffff" scale="noScale" salign="TL"  FlashVars="playerMode=embedded"&gt; &lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-4955672478556781623?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/4955672478556781623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=4955672478556781623' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/4955672478556781623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/4955672478556781623'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/03/camera-test-video-on-bike.html' title='Camera test video on bike'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-7071415377940622113</id><published>2007-03-13T03:58:00.000+05:30</published><updated>2007-03-13T03:58:48.184+05:30</updated><title type='text'>If Women Ruled the World</title><content type='html'>&lt;a href="http://www.anvari.org/cols/If_Women_Ruled_the_World.html"&gt;If Women Ruled the World&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-7071415377940622113?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='related' href='http://www.anvari.org/cols/If_Women_Ruled_the_World.html' title='If Women Ruled the World'/><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/7071415377940622113/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=7071415377940622113' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/7071415377940622113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/7071415377940622113'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/03/if-women-ruled-world.html' title='If Women Ruled the World'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-1641052493115872356</id><published>2007-03-04T04:47:00.000+05:30</published><updated>2007-10-25T14:04:22.610+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='World Views'/><category scheme='http://www.blogger.com/atom/ns#' term='Reality'/><category scheme='http://www.blogger.com/atom/ns#' term='Fun Stuff'/><title type='text'>Ha Ha !!  Arranged marriage for you.. in a funny Rap</title><content type='html'>These two guys kick ass, every time :)&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/htWyXS0X4x0"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/htWyXS0X4x0" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-1641052493115872356?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/1641052493115872356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=1641052493115872356' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/1641052493115872356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/1641052493115872356'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/03/ha-ha-arranged-marriage-for-you-in.html' title='Ha Ha !!  Arranged marriage for you.. in a funny Rap'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-3489025901266852347</id><published>2007-02-16T17:18:00.003+05:30</published><updated>2007-02-16T17:22:36.452+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fun Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='You tube picks'/><title type='text'>Funny Videos - Russian "Dream Wedding" TV Show gone Berserk</title><content type='html'>Now you know why those Americans make fun of Russian Etiquette..&lt;br /&gt;&lt;br /&gt;Russian men are real &lt;span style="font-weight:bold;"&gt;SMOOTH  &lt;/span&gt;:D&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zpr_CMzzWAw"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/zpr_CMzzWAw" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-3489025901266852347?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/3489025901266852347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=3489025901266852347' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/3489025901266852347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/3489025901266852347'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/02/funny-videos-russian-dream-wedding-tv.html' title='Funny Videos - Russian &quot;Dream Wedding&quot; TV Show gone Berserk'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-5868947534980045303</id><published>2007-02-16T16:57:00.000+05:30</published><updated>2007-02-16T17:17:34.262+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Best of Internet'/><category scheme='http://www.blogger.com/atom/ns#' term='Fun Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='You tube picks'/><title type='text'>Funny Videos -  Revenge of the Gang-Bang Zombies Trailer (No Sex/Nudity)</title><content type='html'>Super funny Gang-Bang movie trailer ( No Sex/Nudity )&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/CeGYwDL8VkE"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/CeGYwDL8VkE" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-5868947534980045303?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/5868947534980045303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=5868947534980045303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/5868947534980045303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/5868947534980045303'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/02/funny-videos.html' title='Funny Videos -  Revenge of the Gang-Bang Zombies Trailer (No Sex/Nudity)'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-4986133377808213596</id><published>2007-02-15T16:32:00.000+05:30</published><updated>2007-02-16T16:54:22.923+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Development'/><title type='text'>Parallax Engine starts with a bang..</title><content type='html'>In middle of a discussion on IGDA forums on the&lt;a href="http://www.igda.org/Forums/showthread.php?s=dbe5c1859cd145b6a54aef9b0a60e773&amp;threadid=25786"&gt; need for a game development forums&lt;/a&gt; for Indian developers, I had presented the idea of developing a game engine as an online collaborative project.  This engine would be a representation of technological prowess of Indian game programmers.  It would also serve as a real-time gallery for Game artists to showcase their works. As in, artist portfolio gallery in a real-time 3D world instead of just posting screen-shots.&lt;br /&gt;&lt;br /&gt;I had offered to take the initiative &amp;amp; lead the whole thing.  People responded positively and we kick started it in no time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Online community development projects are not easy.  In fact, it takes a lot more effort, coordination, professionalism,etc.  for such projects to succeed.  Comparitively its a lot easier to manage a project &amp; a team in a company than online.&lt;br /&gt;&lt;br /&gt;I had written a full-fledged &lt;a href="http://abstractmindmaps.blogspot.com/2007/01/screenshots-of-my-first-rendering.html"&gt;3D rendering engine&lt;/a&gt; all by myself &amp;amp; also made demo worlds for it single handedly.  Later on, wrote a Cross-platform Shader renderer for XBox &amp; PC, built upon Unreal Engine 2.5. &lt;br /&gt;&lt;br /&gt;But, parallax engine project is unlike anything I've done till date.  Its a massive challenge.&lt;br /&gt;&lt;br /&gt;As the first step for it, I started creating a community base..  A framework to co-ordinate development online, with developers spread all over the country.&lt;br /&gt;&lt;br /&gt;Here is a log of progress..&lt;br /&gt;&lt;br /&gt;1)  Parallax Engine Wiki&lt;br /&gt;http://parallaxengine.wetpaint.com/&lt;br /&gt;&lt;br /&gt;Engine introduction, member profiles, etc. are already up along with initial discussions amongst team members.&lt;br /&gt;&lt;br /&gt;2) Parallax Engine Blog&lt;br /&gt;http://parallaxengine.blogspot.com/&lt;br /&gt;This will be the primary news &amp;amp; announcement page for the engine&lt;br /&gt;&lt;br /&gt;3) Parallax Engine Forums ( Dev team exclusive )&lt;br /&gt;http://www.boardzero.com/indigo/indigo.html?c=4&lt;br /&gt;&lt;br /&gt;This might change to another host in a couple of days..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-4986133377808213596?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/4986133377808213596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=4986133377808213596' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/4986133377808213596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/4986133377808213596'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/02/parallax-engine-starts-with-bang.html' title='Parallax Engine starts with a bang..'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-6462632879208099544</id><published>2007-02-10T03:42:00.000+05:30</published><updated>2007-02-09T19:34:16.064+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='World Views'/><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Unique way to protest.  Anti Iraq-War protest on America army Game server</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.unr.edu/art/DELAPPE/Gaming/Dead_In_Iraq/Dead%20in%20Iraq%20jpegs%202/this-is-not-the-forum-2.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 304px; height: 228px;" src="http://www.unr.edu/art/DELAPPE/Gaming/Dead_In_Iraq/Dead%20in%20Iraq%20jpegs%202/this-is-not-the-forum-2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.unr.edu/art/DELAPPE/DeLappe%20Main%20Page/DeLappe%20Online%20MAIN.html"&gt;&lt;span style="font-weight: bold;"&gt;Joseph Delappe&lt;/span&gt;&lt;/a&gt; has found a new way to  protest against Iraq-War.&lt;br /&gt;&lt;br /&gt;On American-Army online game server.. :)&lt;br /&gt;&lt;br /&gt;US Army also uses this game &amp; online service as a recruitment tool..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;News Source article on GameSpy.com&lt;/span&gt;  http://www.gamespy.com/pc/americas-army/709854p1.html&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Joseph's personal Website&lt;/span&gt;&lt;br /&gt;http://www.gamespy.com/pc/americas-army/709854p1.html&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-6462632879208099544?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/6462632879208099544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=6462632879208099544' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/6462632879208099544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/6462632879208099544'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/02/unique-way-to-protest-anti-iraq-war.html' title='Unique way to protest.  Anti Iraq-War protest on America army Game server'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-5759403261838996552</id><published>2007-01-18T21:46:00.000+05:30</published><updated>2007-01-18T22:41:47.285+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><title type='text'>Rooting out the problems.  Setting up a Home recording studio for guitarists - Part 2</title><content type='html'>In the previous part ( &lt;a href="http://abstractmindmaps.blogspot.com/2007/01/setting-up-home-recording-studio-for.html"&gt;Setting up a Home recording studio for Guitarists - Part 1&lt;/a&gt; ), I ended listing out what the problems were to be not able to produce a studio quality song.  Here they are again.&lt;br /&gt;&lt;br /&gt;1)  Significant amount Noise &amp; distortion in the song.&lt;br /&gt;&lt;br /&gt;2)  Acoustic guitar track sounds anything but Acoustic.&lt;br /&gt;&lt;br /&gt;3)  Lead guitar don't have the Rocking punch in them.  They sound 'obviously synthesized'&lt;br /&gt;&lt;br /&gt;4) In the guitar solos, especially the second solo, sometimes it sounds like I was playing Off-scale wrong notes. In fact, it was irritating to listen that I had turned down volume of the&lt;br /&gt;lead guitar at some locations near song ending.&lt;br /&gt;&lt;br /&gt;There was another major issue (which is the harder to fix than rest) is 'Guitar Playing Skills' :)&lt;br /&gt;This, I am in the process of fixing which I will talk about later :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt; 1)  Significant amount Noise &amp; distortion in the song.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; There are more than many reasons for this.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_BL2FNtCaYEU/Ra-h9ZzwmcI/AAAAAAAAAEs/7TilNGdtOdI/s1600-h/myguitar_pickup.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 149px; height: 254px;" src="http://bp2.blogger.com/_BL2FNtCaYEU/Ra-h9ZzwmcI/AAAAAAAAAEs/7TilNGdtOdI/s400/myguitar_pickup.JPG" alt="" id="BLOGGER_PHOTO_ID_5021410185813465538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;-  &lt;span style="font-weight: bold;"&gt;Poor quality guitar pickups &amp; circuitry.&lt;/span&gt;  My GB&amp;amp;A guitar has three single coil pickups, S-S-S configuration( see the image below), which is quite common with most stratocaster clones.  But the main problem is that they are stock GB&amp;A pickups of extremely poor quality(Pic to the right).   This can be fixed to certain extent by replacing them with expensive pickups from DeMarzio or Seymore Duncan.  But, its only possible to fit in Single-Coil pickups, where as what suit my purpose are Humbucker pickups.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;                                     (Bridge picup of my guitar -&gt; )&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_BL2FNtCaYEU/Ra-ijZzwmdI/AAAAAAAAAE0/lJg5lsQxc0o/s1600-h/Stratocaster_pickups.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 265px; height: 158px;" src="http://bp2.blogger.com/_BL2FNtCaYEU/Ra-ijZzwmdI/AAAAAAAAAE0/lJg5lsQxc0o/s400/Stratocaster_pickups.jpg" alt="" id="BLOGGER_PHOTO_ID_5021410838648494546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;                                          &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;( Above :  S-S-S All single coil configuration on a Fender Stratocaster) &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;   There is more hardware in the guitar that contributes to tone &amp;amp; quality.  Volume / Tone knobs, etc.  Needless to say, my guitar has extremely bad hardware for its price.  Volume knob is useless.   The circuits that modify guitar tone add in a shit load of noise when i set tone towards&lt;br /&gt;trebile which is where  most of the lead pieces sound good..&lt;br /&gt;&lt;br /&gt;Oh, the best of all.   Even the pickup selector adds into the noise contribution.  I dont know what&lt;br /&gt;I was thinking but, I tried the pickup selector tricks that Jimi Hendrix used to do all the time.&lt;br /&gt;Well, two months later it went for a toss.   I can still change change active pickup but, not in middle of a solo, as the switching generates noise like I just broke a microphone.&lt;br /&gt;&lt;br /&gt;( WIP :  This article is not complete yet )&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-5759403261838996552?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/5759403261838996552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=5759403261838996552' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/5759403261838996552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/5759403261838996552'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/01/rooting-out-problems-setting-up-home.html' title='Rooting out the problems.  Setting up a Home recording studio for guitarists - Part 2'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_BL2FNtCaYEU/Ra-h9ZzwmcI/AAAAAAAAAEs/7TilNGdtOdI/s72-c/myguitar_pickup.JPG' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-8255553991885892694</id><published>2007-01-15T19:35:00.000+05:30</published><updated>2007-09-17T16:55:27.191+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Development'/><title type='text'>Screenshots of my first Opengl rendering Engine</title><content type='html'>&lt;span style="font-weight: bold;font-size:130%;" &gt;The best way to get into Game Industry is to have a good demo/screenshots.&lt;/span&gt;  This applies for both programmers and artists (mandatory in case of artists).&lt;br /&gt;&lt;br /&gt;If a guy is interested in 3D Graphics area of game(engine) development, its best recommended to make a rendering engine with features matching current technology standards or better.    Instead of loading it with an array of rendering techniques that work okie dokie, its better to put in few but fast &amp;amp; consistently working features.&lt;br /&gt;&lt;br /&gt;When I started writing a full-fledged game engine, I first wanted to get in a minimal set of features of all sub-systems of a game engine.   Basic rendering, physics, game-play, AI, etc.  But half-way down the development path, it became obvious that its a colossal task that takes specialization in each area.  It was not that it was beyond capabilities, but, at the end of it, everything would be bare minimum, given that the entire developer period is just 8-10 months.&lt;br /&gt;&lt;br /&gt;Half way down the line,  gathered an in depth grasp of various sub-systems in a game engine(which had proved an advantage a lot later in professional development).  From there, thee thought was 'Lets write one sub-system but write it damn good'.     And graphics engine  part was the choice.&lt;br /&gt;&lt;br /&gt;This was when Direct3D 8 hardware arrived, but, most of the games then were Direct3D 7 based ( Hardware TnL, Multi-texture Combiners ).  There were many Quake3, Unreal Tournament(UT 1.0 - 1.8) engine based games back then.      So, Quake3 Arena engine was taken (Rendering part only of course, :) as a bench-mark &amp;amp; code rendering features that were not there in Quake3 at 80% of its' rendering only speed(&lt;span style="font-style: italic;"&gt;disabled audio, collision &amp;amp; physics(no clip = 1), AI( no bots), No networking (local map)&lt;/span&gt;).&lt;br /&gt;&lt;br /&gt;Per-pixel lighting &amp;amp; bump mapping were obvious features, but because a D3D 8 pixel shader hardware was way to expensive back then ( Geforce 3, etc. ).  Had to work with Geforce 4 Mx 400.  Though later on, some shader based techniques have been implemented in the engine using using nVidia GeForce Register Combiners ( This engine used OpenGL, which allowed to access nVidia specific hardware features ) but they would only work on    nVidia Geforce series cards only.  Actually, nVidia implementation of pixel shader 1.0, 1.4 &amp;amp; 2.0 on Geforce3/4 /5 Fx series cards took the path of beefing up, programmable multi-texture combiner units, more and more complex hardwiring, which had caused problems for them, &amp;amp; further ATI taking the route of  implementing shader units with proper general instruction execution units in their 9xxx series GPUs.   Anyways..&lt;br /&gt;&lt;br /&gt;Ok, here are the rendering features.  Some of them were already in Quake3 and some were not.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1 )   OpenGL Rendering&lt;/span&gt;&lt;br /&gt;At that point there were more  community resources online on Opengl than Direct3D, and&lt;br /&gt;I could code it straight up with default installation of Visual Studio 6 without downloading&lt;br /&gt;a 200 MB SDK.  Also, I must mention that I did not have the luxury of a Dial up internet connection back then.  I could surf for 1 to 3 hours in a day, gather articles, tutorials, whatever&lt;br /&gt;I can find and fit onto floppy disks to copy at home &amp;amp; read them..  :(&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2 )   First person, 3rd person Camera.&lt;/span&gt;&lt;br /&gt;Simplistic FPS camera model with Collision detection.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3 )  .3DS, .ASE format static Model rendering&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4 )  .MD3 Vertex Animation, Skeletal Animation&lt;/span&gt;&lt;br /&gt;.MD3 format was written by ID-software for Quake3.  Skeletal animation code had&lt;br /&gt;major bugs, so I stripped it out.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5 )  Seem-Less Indoor / Outdoor rendering&lt;/span&gt;&lt;br /&gt;Took Delta-Force Land warrior rendering as goal&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;6 )  Terrain rendering&lt;/span&gt;&lt;br /&gt;Early plan was to implement a continuous LOD terrain using ROAM, which was a complex algorithm and couldn't manage time for it.    So, instead  wrote a simple algo of mine which is similar to Patch-LOD&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;7 )  Bill-boards &amp;amp; Animated Sprites.  &lt;/span&gt;&lt;br /&gt;Texture frame animation for Flames, Lens-flare, etc&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;8 )  Indoor Rendering with multi-texture shaders &amp;amp; BSP(Binary Spacial Partitioning) based &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;culling.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;9 ) Lighting&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Light-Map global illumination for static Lighting.   &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Hardware Vertex Lighting ( HW TnL ) for dynamic lighting for all Video cards&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt; Per-Pixel lighting / Bump-mapped ( Register Combiners ) for dynamic lighting on nVidia Geforce cards&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;10) Some kind of Scripting to describe rendering of surfaces (Similar to Quake3 Shader script)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Example Shader Code: ( Comments start with '//' )&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;// BeginShader command prepares rendering&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;&lt;span style="color: rgb(0, 0, 153);"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;// Each render-pass / texture-stage is defined in between { and }&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;&lt;span style="color: rgb(0, 0, 153);"&gt;BeginShader "textures/loc_wood/wood_table_gloss"&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;{  &lt;span style="color: rgb(0, 153, 0);"&gt;// Render Pass 1 &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; map "textures/loc_wood/wood_table_gloss.jpg"&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; blendMode add  &lt;span style="color: rgb(0, 153, 0);"&gt;// Additive blending&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;}&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;&lt;span style="color: rgb(0, 0, 153);"&gt;{ &lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;&lt;span style="color: rgb(0, 0, 153);"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;// Pass 2.  Environment map&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; map "textures/loc_env/villa1_env.jpg"&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; blendFunc src_color one &lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;&lt;span style="color: rgb(0, 0, 153);"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;// Custom blend function &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; depthWrite              &lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;&lt;span style="color: rgb(0, 0, 153);"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;// Enable writes to Z-Buffer(&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; tcGen sphereMap         &lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;&lt;span style="color: rgb(0, 0, 153);"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;// Generate Spherical Mapping texture co&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);font-family:courier new;" &gt;&lt;span style="color: rgb(0, 153, 0);"&gt;-ordinates&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;}&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;EndShader&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;11) Video textures.&lt;/span&gt;  Ability to use videos of formats like AVI, WMA, etc.  as textures on surfaces.  Added AVI &amp;amp; Quake3 ROQ format real-time video play back, but didn't get time to play sound track of those videos.  Quake3 engine could render them (ROQ) in real time but, they did not intend to use it in game.   So, it was not exposed in Radiant / Shader Script.  When this coded it, there was no game back then that did Video textures as texture in Perspective scenes.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;12)  Environment mapping.  &lt;/span&gt;&lt;br /&gt;Quake3 had only supported Spherical environment maps.  This engine supported both Spherical &amp;amp; Cube-Map env mapping&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;World-Editor problem&lt;/span&gt;&lt;br /&gt;The first major issue was a World Editor, to make the indoor geometry, position meshes &amp;amp; lights,  generate radiosity light-maps, etc.   Now writing a world editor is serious shit.  Can take more than a year or two, unless its a John Carmack or Tim-Sweeney.    So, it was decided to use Quake3 engine's world editor Q3-Radiant to make indoors.  It was a very good decision because Quake3 BSP world format is open &amp;amp; documented well online.   It does BSP, PVS computation, Radiosity based global illumination light maps and many other things ( Many Thanks to Carmack &amp;amp; ID Software for their source code releases, open policies, etc for learners).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Optimization.&lt;/span&gt;&lt;br /&gt;This is where that engine did well.  Spent a significant amount of time to make it run as&lt;br /&gt;close to Quake3 speed ( I knew its stupid to aim for a speed equal to carmack's code.  This guy tells Video card manufacturers &amp;amp; Driver coders how to make their hardware run quake3 faster ).   The aim  was to reach 90%,  but managed to reach 80%.  ( &lt;span style="font-weight: bold;"&gt;"Its the last 10% that takes the longest - Paul Steed"&lt;/span&gt; )&lt;br /&gt;&lt;br /&gt;- Optimized Vector, Matrix, Quaternion &amp;amp; other core engine with 3DNow &amp;amp; SSE assembly code.&lt;br /&gt;&lt;br /&gt;- S3TC &amp;amp; DXT Compressed textures&lt;br /&gt;&lt;br /&gt;- Compiled Vertex Arrays&lt;br /&gt;&lt;br /&gt;- Hardware specific optimizations.   Like uploading geometry in AGP memory using nVidia's NVFence Extension for GeForce cards.&lt;br /&gt;&lt;br /&gt;- Good coding practices &amp;amp; Careful line by line optimization of C++ code.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anyways, here are the screenies.   I did the level-design part myself.    Indoors, Lighting,&lt;br /&gt;some textures (photoshop tinkering), Shader scripts, etc.  Some models &amp;amp; a lot of textures were taken from other games (Hushhh..  I wish raven artists don't check these :D  Let me a tleast&lt;br /&gt;give due credit.  Mostly from Soldier of Fortune 2 .pak files.   Since neither this engine nor those content were ever used  for a commercial purpose, they probably they wont mind..  It helped not limit the engine's appeal due to immature art )&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Hospital ward with Lighting &amp;amp; Diffuse textures combined&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_BL2FNtCaYEU/Ru5VzwtVs7I/AAAAAAAAAGU/2H6IkGQT1oA/s1600-h/hosp02.jpg"&gt;&lt;img style="cursor: pointer; width: 397px; height: 223px;" src="http://bp0.blogger.com/_BL2FNtCaYEU/Ru5VzwtVs7I/AAAAAAAAAGU/2H6IkGQT1oA/s400/hosp02.jpg" alt="" id="BLOGGER_PHOTO_ID_5111116974848848818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Alpha / Transparency Sorting ( Alpha blended plant ( quad) behind translucent mirror )&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1332/1396556988_3cb323341f_m.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1332/1396556988_3cb323341f_m.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Glass door Without Shaders&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1333/1395665227_d2aa3b59d0_m.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1333/1395665227_d2aa3b59d0_m.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Glass door With shader ( Translucency, reflections of plants behind the camera, onto the glass )&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Shader Script:&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;// Hospital ward glass door shader&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;BeginShader "textures/loc_doors/hospdoors"&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;transparent                 &lt;span style="color: rgb(0, 102, 0);"&gt;// this enables alpha-sorting&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;onlyVertexLighting   /&lt;span style="color: rgb(0, 153, 0);"&gt;/ No light-maps on this surface.  Use vertex lighting&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;cullMode none            &lt;span style="color: rgb(0, 153, 0);"&gt;// disable back-face culling&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;{&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;   map "textures/loc_doors/hospdoors.tga"&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;   blendMode alphaTrans&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;    depthWrite&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;}&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;{&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; map "textures/loc_env/hosp2_env.jpg"&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; blendFunc SRC_COLOR ONE&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; tcGen sphereMap&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;}&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;EndShader&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Result of above script&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1095/1396560700_7acb80fdb8.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1095/1396560700_7acb80fdb8.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;ICU room Lighting Only&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;img src="file:///D:/DevStuff/SOURCE_CODE/screen_shots/perpixel02.jpg" alt="" /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1123/1396559660_e9f8dce6fe.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1123/1396559660_e9f8dce6fe.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;ICU Room with Lighting Modulated2X with Diffuse textures and additive shaders ( Glowing Tube light )&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1016/1396557860_1127a11280.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1016/1396557860_1127a11280.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Living Room &lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1057/1396566642_ce998a1ea8.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1057/1396566642_ce998a1ea8.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Living room with Lots of shaders in a single frame render&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1161/1396565726_9474ff3f2c.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1161/1396565726_9474ff3f2c.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Poster in the room without Shaders&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1063/1396564052_11835d9201.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1063/1396564052_11835d9201.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Poster in the room with Shaders &amp;amp; Reflections&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1161/1396564732_8432aac673.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1161/1396564732_8432aac673.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AVI video texture on the TV ( Michael jackson  black or white video ). Added another &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;layer on the shader for environment mapping to get the reflections on TV-Glass.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1138/1396562470_132d8ebc5c.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1138/1396562470_132d8ebc5c.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;Here is the shader for above video texture&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;BeginShader "textures/loc_avi/mj_avi"&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;// First pass is the video texture itself.. without lighting&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;noLightMap&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;{&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; aviMap "avi/mj.avi"      &lt;span style="color: rgb(0, 153, 0);"&gt;// Name &amp;amp; path of video file to use as texture&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; scaleFrameRate 0.88   &lt;span style="color: rgb(0, 153, 0);"&gt; // Slow down the frame-rate to 88%&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; blendMode none           &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; }&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;// Add a reflective env-map map on it to get glass-screen feel&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;{&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; map "textures/loc_env/villa1_env.jpg"&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; blendFunc src_color one&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; depthWrite&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;tcGen sphereMap&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;}&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;EndShader&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Flame animation using multiple texture animation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1324/1395684067_ffb7dd6575.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1324/1395684067_ffb7dd6575.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Water Ripples &amp;amp; Alpha Sorting ( 3 layers )&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1048/1396576004_ab8083f8dd.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1048/1396576004_ab8083f8dd.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Made this bed model entirely with BSP Brushes in Radiant.  Table lamps are meshes though.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1166/1395675431_1644566dbf.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1166/1395675431_1644566dbf.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Kitchen room.  I know, the design looks a bit wierd.  Not bad for a programmer huh !!&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1015/1395676785_d18a8bccd6.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1015/1395676785_d18a8bccd6.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Kitchen Lighting Only&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1015/1396571386_462a9c7632.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1015/1396571386_462a9c7632.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Kitchen Lighting * Base Textures + Shaders&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1349/1395680187_6e77c91dfd.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://farm2.static.flickr.com/1349/1395680187_6e77c91dfd.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Next Part : What a current/next generation  demo should be like &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;"&gt;?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="file:///D:/DevStuff/SOURCE_CODE/screen_shots/house03.jpg" alt="" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-8255553991885892694?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/8255553991885892694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=8255553991885892694' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/8255553991885892694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/8255553991885892694'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/01/screenshots-of-my-first-rendering.html' title='Screenshots of my first Opengl rendering Engine'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_BL2FNtCaYEU/Ru5VzwtVs7I/AAAAAAAAAGU/2H6IkGQT1oA/s72-c/hosp02.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-605341198927362595</id><published>2007-01-11T22:21:00.000+05:30</published><updated>2007-01-11T22:25:15.394+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>Biological machines</title><content type='html'>&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote style="font-weight: bold;"&gt;"We are complex, elegant, sophisticated biological machines.  But we are  Out-Of-Date machines.  We are about 40,000 years old."&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote style="font-weight: bold;"&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;"&gt;                                   &lt;span style="color: rgb(0, 0, 153);"&gt; -  Mystery &lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-605341198927362595?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/605341198927362595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=605341198927362595' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/605341198927362595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/605341198927362595'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/01/biological-machines.html' title='Biological machines'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-891984877607472340</id><published>2007-01-08T20:47:00.000+05:30</published><updated>2007-01-11T22:27:52.011+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><title type='text'>Setting up a Home recording studio for guitarists - Part 1</title><content type='html'>This article(and others in the series) is about setting up a home recording studio at home for Beginner Musicians(Guitarists for the most part) , enthusiasts &amp; those aiming to produce music at home for commercial purposes.  Especially the one man army music makers (like me ;) )&lt;br /&gt;&lt;br /&gt;If you had started learning guitar/composition months back with an acoustic guitar, and have no idea about scales &amp; such, this might not be that useful at the moment.  Still, its prolly good to know. &lt;br /&gt;&lt;br /&gt;If you are going to buy your first electric soon..  Then its a must read.&lt;br /&gt;&lt;br /&gt;If you already have an electric, can glide your fingers across the fret board &amp;amp; thinking of getting 'proper' instrument..  Then you are going to thank me at the end of this series :)  LOL..&lt;br /&gt;&lt;br /&gt;Ok. Lets begin.&lt;br /&gt;&lt;br /&gt;I have been intensely into learning Music theory, Guitar, Song writing ( Instrumental Rock ) &amp; Recording for about an year now..&lt;br /&gt;&lt;br /&gt;I bought my first electric guitar rig in October, 2005.  Well, I bought the purpose of learning rock solo stuff (lead guitar) and had no plans whatsoever to record songs..   Everything was fine until I learned stuff to a level &amp;amp; started recording my own songs.&lt;br /&gt;&lt;br /&gt;Here is my first decent song I recorded with the above two gear, PC,  and a couple of other software which I detailed out below.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://www.4shared.com/file/6099269/1422ecaa/myworld_full.html"&gt;http://www.4shared.com/file/6099269/1422ecaa/myworld_full.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now, all the equipment / tools used to make it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;GB&amp;A Electric guitar ( Rs. 8,500 )&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i122.photobucket.com/albums/o240/SkeletalMesh/GIT01.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 139px; height: 341px;" src="http://i122.photobucket.com/albums/o240/SkeletalMesh/GIT01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is a Korean made, straight clone of the Fender Stratocaster Guitar.  I bought this in Hyderabad and I heard you can get this for 7,000 in Bombay.&lt;br /&gt;&lt;br /&gt;Its more than enough for learning purposes &amp; is far better than Indian made shit like Givson, etc.&lt;br /&gt;&lt;br /&gt;It got decent tone for its price.&lt;br /&gt;- 3 Single Coil pickups&lt;br /&gt;- 4-way pickup selector, 1 volume knob&lt;br /&gt;- 2 Tone Knobs&lt;br /&gt;- 6 String, 22 Frets&lt;br /&gt;&lt;br /&gt;Its got a Tremolo bridge, which is &lt;span style="font-weight: bold;"&gt;Unusable&lt;/span&gt; because of its&lt;br /&gt;tuning instability.&lt;br /&gt;&lt;br /&gt;I will get to the problems a little later..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Digitech RP200A ( Rs. 10,500 /- )&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i122.photobucket.com/albums/o240/SkeletalMesh/RP200A.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 267px;" src="http://i122.photobucket.com/albums/o240/SkeletalMesh/RP200A.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This is quite a successful product from Digitech, and is made in USA.  I must say its worth it for the price, but for one major fuck up.&lt;br /&gt;&lt;br /&gt;Seemingly a very simple interface with just 3 knobs, it has a wide range of Effects &amp; Amp models.   With about 40 Presets, 40 free slots for user configurable presets,  this can be used to get&lt;br /&gt;any kind of sound reasonably close.  Metallica, Satriani, GnR, and lot of popular stuff.&lt;br /&gt;&lt;br /&gt;Its body is Rock solid Steel.  Robust.&lt;br /&gt;The Expression pedal is just awesome.&lt;br /&gt;&lt;br /&gt;But, the two up-down blue buttons at the bottom, are made of plastic, and at the moment of writing this both of them arent working.  Its impossible to access presets now.  I can only modify sounds manually using the turn knobs.&lt;br /&gt;I recommend this for any beginner, casual player, but be careful with the preset selector knobs.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Software ( Recording &amp; Mixing )&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_BL2FNtCaYEU/RaPHKuzF45I/AAAAAAAAAAg/ZhmBOI5HXfs/s1600-h/mixcraft2-main.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://bp0.blogger.com/_BL2FNtCaYEU/RaPHKuzF45I/AAAAAAAAAAg/ZhmBOI5HXfs/s320/mixcraft2-main.gif" alt="" id="BLOGGER_PHOTO_ID_5018073396995810194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;My Guitar is connected to RP200A, its' output to PC through Line-In Jack. I recorded &amp; Mixed the tracks using &lt;a href="http://www.acoustica.com/mixcraft/"&gt;Acoustica MixCraft&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;It has an easy &amp;amp; simple interface with lots of recording &amp; mixing options &amp;amp; supported features.&lt;br /&gt;&lt;br /&gt;While its UI has major scope for improvements, &amp; comes with a bunch of effects, it supports VST &amp;amp; DirectX Effect plugins which means you can do A LOT of other stuff which the application cant natively.  I used a cool VST effect pack that is a lot better than default effects of MixCraft.  They are free to download here ( &lt;span style="font-family:verdana,helvetica,arial,ms sans serif;"&gt;&lt;b&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.acoustica.com/plugins/vst-directx.htm"&gt;Kjaerhus               Audio Classic Series&lt;/a&gt; &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:85%;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Software ( &lt;/span&gt;&lt;a style="font-weight: bold;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_BL2FNtCaYEU/RaPBSezF44I/AAAAAAAAAAY/o6Y6JehAojo/s1600-h/beatcraft-screenshot-big.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 316px; height: 236px;" src="http://bp3.blogger.com/_BL2FNtCaYEU/RaPBSezF44I/AAAAAAAAAAY/o6Y6JehAojo/s320/beatcraft-screenshot-big.gif" alt="" id="BLOGGER_PHOTO_ID_5018066933070029698" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Drums )&lt;/span&gt;&lt;br /&gt;Composed &amp; Generated the Drums track&lt;br /&gt;using &lt;a href="http://www.acoustica.com/beatcraft/"&gt;Acoustica BeatCraft.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It is an extremely easy to use &amp;amp; kick ass Drums Pattern/Loop/Track editor.  It comes with live&lt;br /&gt;recorded samples of each individual item in a drum kit.  Like Foot-Bass, Snare, Cymbal, etc.&lt;br /&gt;of various drum kits from Funk, Ambient Rock to&lt;br /&gt;Hard Rock genres.&lt;br /&gt;&lt;br /&gt;It also supports VST / Dx plugins just like Mixcraft.  So there is room for a lot of creativity.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;And the problems begin..&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Taking the song &lt;a href="http://www.4shared.com/file/6099269/1422ecaa/myworld_full.html"&gt;MyWorld &lt;/a&gt;as example, lets see what fucked with my mind..&lt;br /&gt;&lt;br /&gt;1)  Significant amount Noise &amp;amp; distortion in the song.&lt;br /&gt;&lt;br /&gt;2)  Acoustic guitar track sounds anything but Acoustic.&lt;br /&gt;&lt;br /&gt;3)  Lead guitar don't have the Rocking punch in them.  They sound 'obviously synthesized'&lt;br /&gt;&lt;br /&gt;4)  In the guitar solos, especially the second solo, sometimes it sounds like I was playing Off-scale wrong notes.   In fact, it was irritating to listen that I had turned down volume of the&lt;br /&gt;lead guitar at some locations near song ending.&lt;br /&gt;&lt;br /&gt;( to be continued )&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-891984877607472340?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/891984877607472340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=891984877607472340' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/891984877607472340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/891984877607472340'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/01/setting-up-home-recording-studio-for.html' title='Setting up a Home recording studio for guitarists - Part 1'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_BL2FNtCaYEU/RaPHKuzF45I/AAAAAAAAAAg/ZhmBOI5HXfs/s72-c/mixcraft2-main.gif' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2576663362696891174.post-1576467645929183891</id><published>2007-01-08T20:37:00.001+05:30</published><updated>2007-01-11T22:28:19.240+05:30</updated><title type='text'>First Post</title><content type='html'>&lt;span style="font-weight: bold;"&gt;First Blog..  First post.. &lt;/span&gt; I will be using this to share thoughts &amp;amp; ideas on game development, music, philosophy, society and others..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2576663362696891174-1576467645929183891?l=abstractmindmaps.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://abstractmindmaps.blogspot.com/feeds/1576467645929183891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=2576663362696891174&amp;postID=1576467645929183891' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/1576467645929183891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2576663362696891174/posts/default/1576467645929183891'/><link rel='alternate' type='text/html' href='http://abstractmindmaps.blogspot.com/2007/01/first-post.html' title='First Post'/><author><name>SkeletalMesh ( KC )</name><uri>http://www.blogger.com/profile/10133892204310967950</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10504719274792723205'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>