Thursday, February 15, 2007

Parallax Engine starts with a bang..

In middle of a discussion on IGDA forums on the need for a game development forums for Indian developers, I had presented the idea of developing a game engine as an online collaborative project. This engine would be a representation of technological prowess of Indian game programmers. It would also serve as a real-time gallery for Game artists to showcase their works. As in, artist portfolio gallery in a real-time 3D world instead of just posting screen-shots.

I had offered to take the initiative & lead the whole thing. People responded positively and we kick started it in no time.


Online community development projects are not easy. In fact, it takes a lot more effort, coordination, professionalism,etc. for such projects to succeed. Comparitively its a lot easier to manage a project & a team in a company than online.

I had written a full-fledged 3D rendering engine all by myself & also made demo worlds for it single handedly. Later on, wrote a Cross-platform Shader renderer for XBox & PC, built upon Unreal Engine 2.5.

But, parallax engine project is unlike anything I've done till date. Its a massive challenge.

As the first step for it, I started creating a community base.. A framework to co-ordinate development online, with developers spread all over the country.

Here is a log of progress..

1) Parallax Engine Wiki
http://parallaxengine.wetpaint.com/

Engine introduction, member profiles, etc. are already up along with initial discussions amongst team members.

2) Parallax Engine Blog
http://parallaxengine.blogspot.com/
This will be the primary news & announcement page for the engine

3) Parallax Engine Forums ( Dev team exclusive )
http://www.boardzero.com/indigo/indigo.html?c=4

This might change to another host in a couple of days..

1 comment:

Geek said...

good to know that you are doing a engine .. Irrlicht is not a bad choice either